Sketching Interfaces (SILK)
Attribute Objects
Crossing
Goal crossing
Drawing Interactive GUIs
Bubble menu
Bubble Radar
Desk pop
Drag and drop between overlapping windows
Techniques for Unreachable Objects on the Touchscreen
Imaginary Interfaces
Shift
Bezel-based text entry
Content-Aware Scrolling
Drag-and-Pop
Escape
Simulation-driven force-feedback controllers for haptic interaction
Hover Widget
Knotty Gestures
ManySpector
Marking interactions
Ninja Cursors
Setting Two-dimensional Parameters
TapTap
The Cone and The Lazy Bubble
ThumbRock
Toolglasses
Zipped Windows