Occlusion based interaction methods for tangible augmented reality environments
Sketching Interfaces (SILK)
Attribute Objects
Crossing
Goal crossing
Knotty Gestures
Setting Two-dimensional Parameters
Drawing Interactive GUIs
Bubble menu
Bubble Radar
Desk pop
Drag and drop between overlapping windows
Techniques for Unreachable Objects on the Touchscreen
Simulation-driven force-feedback controllers for haptic interaction
Imaginary Interfaces
Shift
TapSense
Bezel-based text entry
C-Slate Phantom presence
Content-Aware Scrolling
Drag-and-Pop
Escape
ForceClicks
Hover Widget
HybridPointing
ManySpector
Marking interactions
Ninja Cursors
TapTap
The Cone and The Lazy Bubble
ThumbRock
Toolglasses
Zipped Windows